Module: Yast::SoundVolumeInclude

Defined in:
../../src/include/sound/volume.rb

Instance Method Summary (collapse)

Instance Method Details

- (Symbol) ErrorDialog(save_entry, err, finish)

shows error message in wizard

Parameters:

  • save_entry (Hash)

    card config

  • err (String)

    error string to be shown

  • finish (Boolean)

    show 'finish' button instead of 'next'

Returns:

  • (Symbol)

    back |cancel



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# File '../../src/include/sound/volume.rb', line 189

def ErrorDialog(save_entry, err, finish)
  save_entry = deep_copy(save_entry)
  Builtins.y2debug("%1", save_entry)

  if !Sound.use_ui # used by cmd-line handlers
    Report.Error(err)
    return :back
  end
  help_text = Ops.get_string(Sound.STRINGS, "ErrorDialog", "")
  additional = ""

  if Ops.get_string(save_entry, "module", "") == "snd-cs461x"
    # error message
    additional = "\n\n" +
      _(
        "Please try to configure this sound card manually \n" +
          "using the \"Cirrus Logic CS4232\" or \"Cirrus \n" +
          "Logic CS4236\" driver and configure \n" +
          "its parameters using the 'Advanced setup'."
      )
  end

  con = HVCenter(
    VBox(
      # error message
      Label(_("An error occurred during the installation of")),
      VSpacing(),
      Label(Opt(:outputField), Ops.get_string(save_entry, "model", "")),
      VSpacing(),
      Label(Ops.add(err, additional))
    )
  )

  # dialog title
  Wizard.SetContents(Label.ErrorMsg, con, help_text, true, false)
  Wizard.SetNextButton(:next, Label.FinishButton) if finish

  UI.SetFocus(Id(:back))

  ui = nil
  begin
    ui = Convert.to_symbol(UI.UserInput)
    return :abort if ReallyAbort() if ui == :cancel || ui == :abort
  end until ui == :back || ui == :cancel

  ui
end

- (Object) initialize_sound_volume(include_target)



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# File '../../src/include/sound/volume.rb', line 24

def initialize_sound_volume(include_target)
  Yast.import "UI"

  textdomain "sound"
  Yast.import "Wizard"
  Yast.import "Popup"
  Yast.import "Label"
  Yast.import "Mode"
  Yast.import "Report"

  Yast.import "Sound"

  Yast.include include_target, "sound/volume_routines.rb" # PlayTest, setVolume
  Yast.include include_target, "sound/routines.rb" # FontsInstalled, HasFonts, InstallFonts
end

- (Hash) sound_volume(save_entry, card_id, finish, quick, save_info)

shows volume dialog for normal setup or success dialog for quick setup in case of failure show error dialog with 'next' button disabled

Parameters:

  • save_entry (Hash)

    card config

  • card_id (Fixnum)

    id of currently donfigured card

  • finish (Boolean)

    show 'finish' button instead of 'next'

  • quick (Boolean)

    quick/normal config

  • save_info (Array)

    config of previuosly configured cards

Returns:

  • (Hash)

    result and next dialog



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# File '../../src/include/sound/volume.rb', line 246

def sound_volume(save_entry, card_id, finish, quick, save_info)
  save_entry = deep_copy(save_entry)
  save_info = deep_copy(save_info)
  Builtins.y2milestone(
    "sound_volume(%1, %2, %3, %4, %5) started",
    save_entry,
    card_id,
    finish,
    quick,
    save_info
  )

  Sound.LoadDatabase(true)

  need_restart = true
  err_msg = ""
  modules_conf_backup = deep_copy(Sound.modules_conf)

  stop_programs if Sound.use_ui

  # create new (temporary) modules.conf
  new_save = []
  if Ops.greater_or_equal(card_id, Builtins.size(save_info))
    new_save = Convert.convert(
      Builtins.add(save_info, save_entry),
      :from => "list",
      :to   => "list <map>"
    )
  else
    pos = -1
    new_save = Builtins.maplist(
      Convert.convert(save_info, :from => "list", :to => "list <map>")
    ) do |card|
      pos = Ops.add(pos, 1)
      pos == card_id ? deep_copy(save_entry) : deep_copy(card)
    end
  end

  Sound.modules_conf = deep_copy(new_save)

  # now restart sound system with new (current) card
  if !Mode.config && !Mode.autoinst
    sound_stop
    sound_start_tmp(true)

    err_msg = check_module(save_entry, card_id)

    attempt = 0
    while Ops.greater_than(Builtins.size(err_msg), 0) &&
        Ops.less_than(attempt, 5)
      Builtins.y2milestone("starting extra attempt: %1", attempt)

      # wait for a while and do the second test
      Builtins.sleep(1000)
      err_msg = check_module(save_entry, card_id)

      Builtins.y2milestone("result of the extra attempt: %1", err_msg)

      attempt = Ops.add(attempt, 1)
    end
  end

  ui = nil

  if Ops.greater_than(Builtins.size(err_msg), 0)
    ui = ErrorDialog(save_entry, err_msg, finish)
  else
    modname = Ops.get_string(save_entry, "module", "snd-dummy")

    Sound.InitMixer(card_id, modname) if !Mode.config && !Mode.autoinst
    if !quick
      ui = VolumeDialog(save_entry, finish, card_id)
    else
      master_elem = Ops.get_string(
        Sound.db_modules,
        [modname, "main_volume"],
        "Master"
      )

      setVolume(master_elem, card_id, Sound.default_volume)

      devs = Ops.get_map(Sound.db_modules, [modname, "mixer"], {})

      setVolume(
        "Headphone",
        card_id,
        Ops.get_integer(devs, "Headphone", Sound.default_volume)
      )
      setVolume(
        "Front",
        card_id,
        Ops.get_integer(devs, "Front", Sound.default_volume)
      )

      if Builtins.haskey(devs, "PCM")
        setVolume(
          "PCM",
          card_id,
          Ops.get_integer(devs, "PCM", Sound.default_volume)
        )
      end
      if Builtins.haskey(devs, "Master Mono")
        setVolume(
          "Master Mono",
          card_id,
          Ops.get_integer(devs, "Master Mono", Sound.default_volume)
        )
      end
      if Builtins.haskey(devs, "iSpeaker")
        setVolume(
          "iSpeaker",
          card_id,
          Ops.get_integer(devs, "iSpeaker", Sound.default_volume)
        )
      end
      if Builtins.haskey(devs, "Speaker")
        setVolume(
          "Speaker",
          card_id,
          Ops.get_integer(devs, "Speaker", Sound.default_volume)
        )
      end

      ui = :next
    end
    storeVolume(card_id) if !Mode.config && !Mode.autoinst
  end

  Sound.modules_conf = deep_copy(modules_conf_backup)

  if ui == :back || ui == :cancel || ui == :abort
    if !Mode.config && !Mode.autoinst
      sound_stop
      sound_start_tmp(true)
    end
  else
    # reset pointers to card table
    Sound.curr_driver = ""
    Sound.curr_vendor = ""
    Sound.curr_model = ""
  end

  if !Mode.config && !Mode.autoinst
    SCR.Execute(
      path(".target.bash"),
      "/usr/bin/killall aplay 2> /dev/null",
      {}
    )
  end
  Wizard.RestoreNextButton if Sound.use_ui

  { "ui" => ui, "return" => Builtins.size(err_msg) == 0 }
end

- (Object) VolumeCon(save_entry, vol)

UI controls for volume setting dialog

@param [Hash] save_entry map with card info @param [Fixnum] vol initial volume (0-100) @return [Yast::Term] volume dialog contents



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# File '../../src/include/sound/volume.rb', line 45

def VolumeCon(save_entry, vol)
  save_entry = deep_copy(save_entry)
  slider = IntField(
    Id(:volume),
    Opt(:notify),
    # volume slider label
    _("&Volume"),
    0,
    100,
    vol
  )

  if UI.HasSpecialWidget(:Slider)
    slider = Slider(
      Id(:volume),
      Opt(:notify),
      # volume slider label
      _("&Volume"),
      0,
      100,
      vol
    )
  end

  con = HBox(
    HSpacing(3),
    VBox(
      VSpacing(),
      Top(
        VBox(
          # dialog title
          Left(Label(_("Settings for sound card"))),
          Label(Opt(:outputField), Ops.get_string(save_entry, "model", ""))
        )
      ),
      # frame label
      Frame(
        _("Volume Adjust and Test"),
        HBox(
          HSpacing(),
          VBox(
            VSpacing(0.5),
            slider,
            VSpacing(),
            # Test - button label
            PushButton(Id(:test), Opt(:key_F6), _("&Test")),
            VSpacing(0.5),
            # message label
            Label(_("Press 'Test' to start playing sound sample")),
            VSpacing(0.5)
          ),
          HSpacing()
        )
      ),
      VStretch()
    ),
    HSpacing(3)
  )
  deep_copy(con)
end

- (Symbol) VolumeDialog(save_entry, finish, card_id)

This dialog simply reads user input and calls apropriate set funtion

Parameters:

  • finish (Boolean)

    show 'finish' button instead of 'next'

Returns:

  • (Symbol)

    next dialog



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# File '../../src/include/sound/volume.rb', line 111

def VolumeDialog(save_entry, finish, card_id)
  save_entry = deep_copy(save_entry)
  modname = Ops.get_string(save_entry, "module", "snd-dummy")
  master_elem = Ops.get_string(
    Sound.db_modules,
    [modname, "main_volume"],
    "Master"
  )

  help_text = Ops.get_string(Sound.STRINGS, "VolumeDialog", "")
  vol = 50

  channels = Ops.get(Sound.volume_settings, card_id, [])
  Builtins.foreach(channels) do |ch|
    if Ops.get_string(ch, 0, "") == master_elem
      vol = Ops.get_integer(ch, 1, 50)
    end
  end 


  con = VolumeCon(save_entry, vol)

  # dialog title
  Wizard.SetContents(_("Sound Card Volume"), con, help_text, true, true)

  UI.ChangeWidget(Id(:test), :Enabled, false) if Mode.config

  Wizard.SetNextButton(:next, Label.FinishButton) if finish

  if HasFonts(save_entry) && !FontsInstalled()
    # SoundFonts installation
    InstallFonts("", false)
  end

  setVolume(master_elem, card_id, vol)
  # some cards use Headphone instead of Master (bug #26539):
  setVolume("Headphone", card_id, vol)
  # some systems have only one speaker (#46555)
  setVolume("Master Mono", card_id, vol)
  # some systems use Front (#72971)
  setVolume("Front", card_id, vol)
  # some systems use iSpeaker (#251844)
  setVolume("iSpeaker", card_id, vol)
  # set also Speaker channel (bnc#330409)
  setVolume("Speaker", card_id, vol)

  ui = nil
  begin
    ui = Convert.to_symbol(UI.UserInput)

    if ui == :volume
      vol = Convert.to_integer(UI.QueryWidget(Id(:volume), :Value))
      setVolume(master_elem, card_id, vol)
      setVolume("Headphone", card_id, vol)
      setVolume("Master Mono", card_id, vol)
      setVolume("Front", card_id, vol)
      setVolume("iSpeaker", card_id, vol)
      setVolume("Speaker", card_id, vol)
    elsif ui == :test
      if !Mode.test
        msg = PlayTest(card_id)
        Popup.Message(msg) if msg != ""
      end
    elsif ui == :abort || ui == :cancel
      if ReallyAbort()
        ui = :abort
        break
      end
    end
  end while !Builtins.contains([:back, :next, :cancel], ui)
  ui
end