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slotclosure.h
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29 
30 #pragma once
31 
32 #include <functional>
33 #include <QObject>
34 #include "sllconfig.h"
35 
36 namespace LeechCraft
37 {
38 namespace Util
39 {
40  class UTIL_SLL_API SlotClosureBase : public QObject
41  {
42  Q_OBJECT
43 
44  std::function<void ()> Func_;
45  public:
46  SlotClosureBase (const std::function<void ()>& func, QObject *parent);
47  SlotClosureBase (const std::function<void ()>& func,
48  QObject *sender,
49  const char *signal,
50  QObject *parent);
51  SlotClosureBase (const std::function<void ()>& func,
52  QObject *sender,
53  const std::initializer_list<const char*>& signalsList,
54  QObject *parent);
55 
56  virtual ~SlotClosureBase () = default;
57  public slots:
58  virtual void run () = 0;
59  };
60 
61  template<template<typename T> class FireDestrPolicy>
63  , public FireDestrPolicy<SlotClosureBase>
64  {
65  public:
67  public:
68  void run () override
69  {
71  this->Fired ();
72  }
73  };
74 
75  template<typename T>
77  {
78  public:
79  virtual ~DeleteLaterPolicy () {}
80  protected:
81  void Fired ()
82  {
83  dynamic_cast<T*> (this)->deleteLater ();
84  }
85  };
86 
87  template<typename>
89  {
90  protected:
91  void Fired ()
92  {
93  }
94  };
95 }
96 }
#define UTIL_SLL_API
Definition: sllconfig.h:37
SlotClosureBase(const std::function< void()> &func, QObject *parent)
Definition: slotclosure.cpp:36