OpenXcom  1.0
Open-source clone of the original X-Com
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File List
Here is a list of all documented files with brief descriptions:
o*AbandonGameState.h
o*AbortMissionState.h
o*Action.h
o*ActionMenuItem.h
o*ActionMenuState.h
o*AdlibMusic.h
o*adlplayer.h
o*AlienBAIState.h
o*AlienBase.h
o*AlienBaseState.h
o*AlienDeployment.h
o*AlienMission.h
o*AlienRace.h
o*AliensCrashState.h
o*AlienStrategy.h
o*AlienTerrorState.h
o*AllocatePsiTrainingState.h
o*Armor.h
o*ArrowButton.h
o*ArticleDefinition.h
o*ArticleState.h
o*ArticleStateArmor.h
o*ArticleStateBaseFacility.h
o*ArticleStateCraft.h
o*ArticleStateCraftWeapon.h
o*ArticleStateItem.h
o*ArticleStateText.h
o*ArticleStateTextImage.h
o*ArticleStateUfo.h
o*ArticleStateVehicle.h
o*Bar.h
o*Base.h
o*BaseDefenseState.h
o*BaseDestroyedState.h
o*BaseFacility.h
o*BaseInfoState.h
o*BaseNameState.h
o*BasescapeState.h
o*BaseView.h
o*BattleAIState.h
o*BattleItem.h
o*BattlescapeGame.h
o*BattlescapeGenerator.h
o*BattlescapeMessage.h
o*BattlescapeState.h
o*BattleState.h
o*BattleUnit.h
o*BriefingState.h
o*BuildFacilitiesState.h
o*BuildNewBaseState.h
o*Camera.h
o*CannotReequipState.h
o*CatFile.h
o*City.h
o*CivilianBAIState.h
o*ComboBox.h
o*common.h
o*ConfirmCydoniaState.h
o*ConfirmDestinationState.h
o*ConfirmLandingState.h
o*ConfirmLoadState.h
o*ConfirmNewBaseState.h
o*Cord.h
o*Country.h
o*Craft.h
o*CraftArmorState.h
o*CraftEquipmentState.h
o*CraftErrorState.h
o*CraftInfoState.h
o*CraftPatrolState.h
o*CraftSoldiersState.h
o*CraftsState.h
o*CraftWeapon.h
o*CraftWeaponProjectile.h
o*CraftWeaponsState.h
o*CrossPlatform.h
o*Cursor.h
o*DebriefingState.h
o*DefeatState.h
o*DelayedSaveState.h
o*DeleteGameState.h
o*DismantleFacilityState.h
o*DogfightState.h
o*DosFont.h
o*EquipmentLayoutItem.h
o*ErrorMessageState.h
o*Exception.h
o*Explosion.h
o*ExplosionBState.h
o*ExtraSounds.h
o*ExtraSprites.h
o*ExtraStrings.h
o*FastLineClip.h
o*Flc.h
o*fmath.h
o*fmopl.h
o*Font.h
o*FpsCounter.h
o*Frame.h
o*FundingState.h
o*Game.h
o*GameTime.h
o*GeoscapeCraftState.h
o*GeoscapeState.h
o*Globe.h
o*GMCat.h
o*GraphsState.h
o*GraphSubset.h
o*hqx.h
o*ImageButton.h
o*InfoboxOKState.h
o*InfoboxState.h
o*InteractiveSurface.h
o*InterceptState.h
o*IntroState.h
o*Inventory.h
o*InventoryState.h
o*ItemContainer.h
o*ItemsArrivingState.h
o*Language.h
o*LanguagePlurality.h
o*ListGamesState.h
o*ListLoadState.h
o*ListSaveState.h
o*LoadGameState.h
o*LocalizedText.h
o*Logger.h
o*LowFuelState.h
o*MainMenuState.h
o*ManageAlienContainmentState.h
o*ManufactureInfoState.h
o*ManufactureStartState.h
o*ManufactureState.h
o*Map.h
o*MapBlock.h
o*MapData.h
o*MapDataSet.h
o*MCDPatch.h
o*MedikitState.h
o*MedikitView.h
o*MiniBaseView.h
o*MiniMapState.h
o*MiniMapView.h
o*MonthlyCostsState.h
o*MonthlyReportState.h
o*MovingTarget.h
o*MultipleTargetsState.h
o*Music.h
o*NewBattleState.h
o*NewGameState.h
o*NewManufactureListState.h
o*NewPossibleManufactureState.h
o*NewPossibleResearchState.h
o*NewResearchListState.h
o*NextTurnState.h
o*NoContainmentState.h
o*Node.h
o*NumberText.h
o*OpenGL.h
o*OptionInfo.h
o*Options.h
o*Options.inc.h
o*OptionsAdvancedState.h
o*OptionsAudioState.h
o*OptionsBaseState.h
o*OptionsBattlescapeState.h
o*OptionsConfirmState.h
o*OptionsControlsState.h
o*OptionsDefaultsState.h
o*OptionsGeoscapeState.h
o*OptionsModsState.h
o*OptionsNoAudioState.h
o*OptionsVideoState.h
o*Palette.h
o*Pathfinding.h
o*PathfindingNode.h
o*PathfindingOpenSet.h
o*PauseState.h
o*pch.h
o*PlaceFacilityState.h
o*PlaceLiftState.h
o*PlaceStartFacilityState.h
o*Polygon.h
o*Polyline.h
o*Position.h
o*PrimeGrenadeState.h
o*Production.h
o*ProductionCompleteState.h
o*Projectile.h
o*ProjectileFlyBState.h
o*PromotionsState.h
o*PsiTrainingState.h
o*PurchaseState.h
o*Region.h
o*ResearchCompleteState.h
o*ResearchInfoState.h
o*ResearchProject.h
o*ResearchRequiredState.h
o*ResearchState.h
o*ResourcePack.h
o*RNG.h
o*RuleAlienMission.h
o*RuleBaseFacility.h
o*RuleCountry.h
o*RuleCraft.h
o*RuleCraftWeapon.h
o*RuleInventory.h
o*RuleItem.h
o*RuleManufacture.h
o*RuleRegion.h
o*RuleResearch.h
o*Ruleset.h
o*RuleSoldier.h
o*RuleTerrain.h
o*RuleUfo.h
o*SackSoldierState.h
o*SavedBattleGame.h
o*SavedGame.h
o*SaveGameState.h
o*scale2x.h
o*scale3x.h
o*scalebit.h
o*ScannerState.h
o*ScannerView.h
o*Screen.h
o*ScrollBar.h
o*SelectDestinationState.h
o*SelectStartFacilityState.h
o*SellState.h
o*SerializationHelper.h
o*ShaderDraw.h
o*ShaderDrawHelper.h
o*ShaderMove.h
o*ShaderRepeat.h
o*Slider.h
o*Soldier.h
o*SoldierArmorState.h
o*SoldierDeath.h
o*SoldierInfoState.h
o*SoldierMemorialState.h
o*SoldierNamePool.h
o*SoldiersState.h
o*Sound.h
o*SoundSet.h
o*StartState.h
o*State.h
o*StatString.h
o*StatStringCondition.h
o*StoresState.h
o*Surface.h
o*SurfaceSet.h
o*Target.h
o*TargetInfoState.h
o*TerrorSite.h
o*TestState.h
o*Text.h
o*TextButton.h
o*TextEdit.h
o*TextList.h
o*Tile.h
o*TileEngine.h
o*Timer.h
o*ToggleTextButton.h
o*Transfer.h
o*TransferBaseState.h
o*TransferConfirmState.h
o*TransferItemsState.h
o*TransfersState.h
o*Ufo.h
o*UfoDetectedState.h
o*UfoLostState.h
o*Ufopaedia.h
o*UfopaediaSelectState.h
o*UfopaediaStartState.h
o*UfoTrajectory.h
o*Unit.h
o*UnitDieBState.h
o*UnitFallBState.h
o*UnitInfoState.h
o*UnitPanicBState.h
o*UnitSprite.h
o*UnitTurnBState.h
o*UnitWalkBState.h
o*Vehicle.h
o*version.h
o*VictoryState.h
o*WarningMessage.h
o*Waypoint.h
o*WeightedOptions.h
o*Window.h
o*XcomResourcePack.h
\*Zoom.h