95 DelayedExecutor (Actor_f action,
int timeout = 0, QObject *parent =
nullptr);
97 void handleTimeout ();
Executes a given action after a given timeout.
void DelayDestruction(const std::shared_ptr< F > &obj)
std::function< void()> Actor_f
void ExecuteLater(const DelayedExecutor::Actor_f &actor, int delay=0)