Constants |
DISCRETE |
This specifies that the animation function will jump from one value to the next without any interpolation.
|
LINEAR |
Simple linear interpolation between values is used to calculate the animation function.
This is the default.
|
PACED |
Defines interpolation to produce an even pace of change across the animation.
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, height, etc.).
|
SPLINE |
Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the KeyTimes attribute, and the control points
for each interval are defined in the KeySplines attribute.
|
Constants' Details |
DISCRETE
const short DISCRETE = 0;
- Description
- This specifies that the animation function will jump from one value to the next without any interpolation.
|
|
LINEAR
const short LINEAR = 1;
- Description
- Simple linear interpolation between values is used to calculate the animation function.
This is the default.
|
|
PACED
const short PACED = 2;
- Description
- Defines interpolation to produce an even pace of change across the animation.
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, height, etc.).
|
|
SPLINE
const short SPLINE = 3;
- Description
- Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the KeyTimes attribute, and the control points
for each interval are defined in the KeySplines attribute.
|
|
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